
Content covered in the workshops includes:
- Introduction to virtuality continuum
- QR, AR, MR, VR and other strange acronyms
- Benefits and barriers of using AR in education
- Creating AR materials (BlippAR platform)
- Triggers (from printed images to objects and locations)
- Overlays (images, audios, videos, PDF documents, social media buttons…)
- Access (creating access codes and guiding the users)
- Advanced AR materials
- Creating interactive experiences (actions and buttons)
- Creating a quiz (scenes and animations)
- Ideas and examples of AR materials in school
- AR interactive library
- AR interactive wall displays
- AR portraits
- AR information stickers
- AR toys
