Establishing a Digital Platform That Works for All

From VLE to Teams “Goodbye Moodle – hello Teams”

What he wanted to do

“Do it for the right reasons – for the curriculum, for the learners

Key word : technology clutter (so many things so many choices, hardware and software)

*Focus on purpose and see what you have for that

Development of the world around them, communication in focus, made them change

*Not a lot of HR investment

2 people for 2 days a week

Key element – advocates (60 people – training on what it is – they use it, they discovered it, they shared it)

Without the biggest title “moving to teams”

Communication from the bottom up. Everyone wanted to use it by the time if was rolled out for the whole college

Integrated with powershell – makes teams automatically… easy peasy

6hours f2f training 

Note: (no online, person to person, “mistake maker to mistake anticipator” ja)

Im 30 days – the full students body and staff on board

Real massive impact

*Even on weekends

*Except the first weekend of Dec 🍻

Most people access it on their phone!!!

3,5k on teams on phones

Student Ellie

  • “I do everything on my phone”
  • Submits assignments and does research, everything
  • “Easy to work on the train”
  • “Lecture notes on class”
  • “It’s great”

However, Older generation separate work-leasure on devices


  • Massive transformation
  • Accessibility issues
  • All students can now use IT
  • And feel like a part of the group


  • Ability to communicate in school and outside school
  • Photos and videos get easily shared, not over email to avoid safety breaches

15min f2f update or clinic

Corporate teams, challenging but better, more effective and safer (emails!)

Gallimaufry (new word hahha)

Flipgrid abou education, join, share


Barefoot computing

Jon Chippindall @drchips_

  • Interactive session, workshop

Computing to programming

  • Programming workshop
  • Getting over ththump
  • Skratch program
  • Read before you write strategy for coding
  • Barefoot ambassador family
  • Computing at school leaders
  • Request a free workshop or use the free resources
  • OR concepts and approaches files for teachers


Adobe acrobat

PDF = portable document format

The whole session was presented using a PDF – it’s easy to even make a PowerPoint from a pdf 😁👍

  • Create-> capture from many sources

Magnifying glass – symbol for find or zoom feature (always a debate)

  • Navigation on the left
  • Tools on the right
  • Tool tab to make your program interface work for you
  • Tool tab can be fully customized

Before using it, it’s important to know:

  • What’s your intent
  • Secured or creative document (form or leaflet)
  • *Acrobat name – juggling several uses

  • Curated resources
  • Flash software plug-in is media engine that’s now a problem for multimedia files

Useful tools

  • Markup tools (comments, sticky notes) discussion on a pdf file (locating discussion where it should be)
  • Bookmarks
  • Tracking changes
  • Review changes (InDesign)
  • Sending link, (tracking views)
  • Stamps
  • Audio notations 😁👍 #inclusive #accessible #engaging
  • Rich media (movies *needs to have flash player)
  • 3D pdf (Powerful, but?)
  • Reducting data from a pdf (gdpf, safe, no names of any new words)
  • Signature
  • Inspecting
Lukas Engqvist

Lukas Engqvist

Teacher, Brobygrafiska UtbildningSwedenLukas Engqvist is an educator at Brobygrafiska, a vocational higher education institution, based in Sunne, Sweden. As an Adobe Certified Instructor, Lukas helps both in preparing the workforce of tomorrow and also contract training for industry to help printers and agencies stay competitive. After 25 years in print production he decided to go back to school to become a teacher. During his time in as an industry professional he was participating in the pre-release testing of software so that he could print any file that the customer could create. He is also a tutor on some of the courses offered on the Adobe Education Exchange and is an Adobe Education Leader.


Information gathering for safeguarding

Impero software CEO gave an engaging presentation about the balance of gathering data for safeguarding and safeguarding from data gathering – a perspective into opportunities available to us when we take that step and use what current marketing system can offer.

Intro about Victoria Climbie and how coordinated action would change the outcome of that case – Problem is safety in communication of sensitive data

Generational differences – we can’t possibly understand technology enough to know all the risks of all the new platforms, processes which might be dangerous for the child in that specific environment, and ways to monitor and safeguard across all these social networks, browsers or apps

*Source of stats is national Foundation for Education Research

Gdpr is gold standard in protecting data

Conduct is about personal behaviour

Appropriate monitoring

Analysis of filters used (like frequent use of blue hue… depression?)

Combined knowledge, holistic approach, several sources


Research-based policies? 

Holistic (combines observation and online safety captures, to follow trends of risky behaviour, or inform about possible incidents)

Importance, urgency and value


Becoming X

Based on in depth interviews with some of the world’s most inspirational and iconic people, Paul Gurney shares the lessons on what it really takes to succeed in life and the implications for the future of education. The session will also offer an insight into the vision of BecomingX – the education organisation co-founded by Bear Grylls that aims to transform personal development and character education in schools and help young people all over the world to realise their potential.

Lessons learned and how to use it

If everybody could realise their potential, how would world look like

What it takes:

  1. Find out What it takes?
  2. Ability to reach everyone?
  3. Major manager strategic

“The reason it doesn’t exist is because it’s too difficult”
“you will fail” -> He did it 😁

Interviewed 40 celebrity people, influential, people doing amazing things (not just being famous). Most of them coming from tough backgrounds, disadvantaged. What are they doing and how did they get there?

  • Film – sharing real stories
    Repository of people telling their stories, how difficult was it, what they did
  • Schools– developing 1-hour lessons, strategies for schools to develop children holistically, creating experience with external organisations for children to see the world and work, but putting the teacher in focus too
  • Global – published the first 6 films resulting in millions of followers

Lesson #1

Everyone has potential

Lesson #2

It’s not what you know
It’s who you know

The most important attributes to work on:

  • skills
  • knowledge
  • attitudes
  • relationships


Knowledge is becoming less important
Relationships more important

Lesson #3

The most important and most frequent theme – resilience

Resilience is important for several reasons; it enables us to develop mechanisms for protection against experiences which could be overwhelming, it helps us to maintain balance in our lives during difficult or stressful periods, and can also protect us from the development of some mental health difficulties and issues. Some of the various benefits of becoming more resilient are listed below.

“If you knew what they knew, what would you do?”


Linkedin: Paul Gurney


Nordic Craft – creating really advanced future thinkers

Solving real world problems
Goal: climate smart families

Brave Students came from Nordic countries to present their solutions …in English

  • App ideas for reducing food waste (sort fridge by scanned items)
  • Reducing power waste with a power regulator
  • Car pooling app – peanut 
  • Mail service for clothing recycling and giveaway
  • Fridge camera to see your fridge while shopping
  • and many more…

Brilliant ideas, these pupils are demonstrating what it means to be an active citizens
#critical thinking

  • Innovation cases
  • finding problems at home
  • developing eco-solutions
  • teaching and influencing community to change

Technology is a facilitator, not the content

From finding information to designing visuals and programming apps, pupils are using technology for real-world problem and purpose.

  • 3 phases:
  • Research (purpose- interviews in the community)
  • Make (using marketing solutions, similar to social media and what people like, designs characters…)
  • Do (getting feedback from experienced experts and users, troubleshooting, improvements)

Participating countries:

  • Norway
  • Sweden
  • Finland
  • Denmark
  • Iceland
  • Åland
  • Faroe Islands
  • Greenland

Technology facilities collaboration in groups and between countries. Facilities process of researching, creating and disseminating solutions. Children are given time, space and tools. They figure out problems they are passionate about and come up with solutions and ideas across groups.

Miles Berry

Miles Berry

Principal Lecturer, School of Education, University of RoehamptonUnited KingdomMiles is principal lecturer in Computing Education at the University of Roehampton. Prior to joining Roehampton, he spent 18 years in four schools, much of the time as an ICT coordinator and most recently as a head teacher. His holds a mathematics degree from Cambridge, worked as a government statistician and now co-authors an annual report on uptake and achievement in computing qualifications throughout England. He is a board member of England’s National Centre for Computing Education, Computing At School, the BCS Academy of Computing and the CSTA. He is a fellow of the BCS, RSA, HEA and Chartered College of Teaching, and a member of the Raspberry Pi Foundation. Over the years he has contributed to a number of computing related projects including the national curriculum computing programmes of study, Switched on Computing, Barefoot Computing, QuickStart Computing, CAS TV, Project Quantum, Hello World and the National Centre for Computing Education. He gives regular keynotes and CPD workshops on computing and education technology in the UK and abroad and has worked on a number of international consultancy projects involving technology enhanced learning, curriculum development and CPD

More about the Nordic CRAFT project can be found on their website:


NWU Online webinar

How to collaborate with colleagues when your institutions are on the different sides of the planet?

In the technology age, it’s easy, free and quick. Webinars can be attended by anyone across the globe, but can also unite educators in facilitating such events.

I was invited by North West University to participate in the webinar focusing on the integration of digital technology in all segments of industry, communication and education.

Alongside many experts including Clarise Mostert, Koos De Villiers, Gordon Matthew and others, I have presented this flash 7-minute presentation focused on integration of AR (augmented reality) in education. The full video is available below.

More about the TELIT-SA group and my summer visit to North West University can be found in a separate blog post – HERE.

Big thanks to this wonderful team of researchers for inviting me to be a part of this webinar and continue our collaboration across the globe


EdMedia + Innovative Learning

EdMedia is a world conference, and that means people from all around the globe. Being a part of that, actively participating and contributing to work of that group means a lot. Also, comes with a great expectation from within myself. What is good enough to be presented for the delegates coming from close and far? Being a graduate student, I wasn’t sure if things I find revolutionary would be just common knowledge among these people.

Well, I was proven wrong. Very, very wrong. And I am extremely proud that that was the case.
Even with the programme full of great presentations, I decided to go with what I enjoy the most – designing materials. I have presented a poster, which was officially the biggest thing I have ever printed (anxiety over typos was real), and came with a pile of paper toys. Next to me, colleagues were presenting research using hololense and extraordinary technology, but I glued some paper cubes together and came to a world conference to show it.

Koos De Villiers on the left and Veruschka Pelser-Carstens on the right

What happens next is really the best feeling in the world.
People started playing and laughing, exploring AR content and generally having a great time. Faces were instantly transformed from serious academics to playful adults. That was the biggest accomplishment of my time there. Period.

The Award winning poster

The next day, I got the award for the best poster presentation which was really a great piece of paper to bring back to my university and stick to my CV.
What I REALLY brought home with me were my new colleagues and friends – graduate students and academics from South Africa, USA, Australia and even Mauritius.

Serious academics, I promise

So, what will is this group of serious academics up to next?
I’m glad you asked – we’re meeting again, September in South Africa!
Just being invited to come to Johannesburg was a great delight, but I’m sure it will be even better when I come back with more stories to tell. Cheers!


Augmented Reality – Even Better than the Real Thing?


Augmented Reality has become a buzz word recently in ed-tech circles.The K-12 Horizon Report describes Augmented Reality as  blending — or augmenting — what
we see in the real world with related information,data, media, and even live action.

Although it was once envisaged that the future would be completely virtual, it is now becoming apparent that rather than stepping into entirely computer created worlds, it is better to harness technology to add to our current reality – hence ‘augmented reality’ has become more popular, and ‘virtual reality’ has become less so.

An easy way to understand exactly what the difference between virtual reality and augmented reality is by viewing examples of each:

This is an explanation of Virtual Reality (also known as Virtual Worlds):

Below is an example of Augmented Reality:

The girl is able to see a 3d model of the lego before she purchases it.

Virtual reality has…

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Augmented Reality in Education

The Instructional Innovations Blog

What is Augmented Reality?

AR_image1The term, augmented reality (AR) is referred to as “a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data”. AR is thought of as a variation of virtual realities or environments. Technically speaking, AR combines the physical reality with the digital world. Virtual reality cannot show the real world, but it creates a completely virtual one, as with video games, or a virtual reality helmet. Augmented Reality, on the other hand, enables users to see the real world with virtual objects, places, and contexts. Thus, AR does not replace the reality, but augment it.

AR_image2Why is AR an interesting topic? Does AR have use in education and in the classroom? AR enhances the perceptions and interactions with the real world so that users can be immersed in a real…

View original post 653 more words